#include <iostream>
#include <iomanip>
#include <random>
#include <cmath>
using namespace std;
// Funkcja podcałkowa
long double f(long double x) {
return 4.0L / (1.0L + x * x);
}
// Metoda Monte Carlo
long double monteCarloPi(unsigned long long points) {
mt19937_64 gen(random_device{}());
uniform_real_distribution<long double> dist(0.0L, 1.0L);
unsigned long long inside = 0;
for (unsigned long long i = 0; i < points; ++i) {
long double x = dist(gen);
long double y = dist(gen);
if (x * x + y * y <= 1.0L)
++inside;
}
return 4.0L * inside / points;
}
// Metoda prostokątów (lewych)
long double rectangleMethod(unsigned long long n) {
long double h = 1.0L / n;
long double sum = 0.0L;
for (unsigned long long i = 0; i < n; ++i) {
long double x = i * h;
sum += f(x);
}
return h * sum;
}
// Metoda trapezów
long double trapezoidalMethod(unsigned long long n) {
long double h = 1.0L / n;
long double sum = (f(0.0L) + f(1.0L)) / 2.0L;
for (unsigned long long i = 1; i < n; ++i) {
long double x = i * h;
sum += f(x);
}
return h * sum;
}
int main() {
// Liczba punktów/przedziałów
unsigned long long monteCarloPoints = 100000000; // 1e8
unsigned long long intervals = 100000000; // 1e8
cout << fixed << setprecision(20);
long double piMonteCarlo = monteCarloPi(monteCarloPoints);
long double piRectangle = rectangleMethod(intervals);
long double piTrapezoid = trapezoidalMethod(intervals);
cout << "Monte Carlo: " << piMonteCarlo << endl;
cout << "Metoda prostokatow: " << piRectangle << endl;
cout << "Metoda trapezow: " << piTrapezoid << endl;
return 0;
}