#include <iostream>
#include <iomanip>
#include <random>
#include <cmath>
using namespace std;
// Funkcja do obliczania pi metodą Monte Carlo
long double monteCarloPi(long long n) {
random_device rd;
mt19937_64 gen(rd());
uniform_real_distribution<long double> dist(-1.0L, 1.0L);
long long inside = 0;
for (long long i = 0; i < n; i++) {
long double x = dist(gen);
long double y = dist(gen);
if (x * x + y * y <= 1.0L)
inside++;
}
return 4.0L * inside / n;
}
// Funkcja f(x) = 4/(1+x^2)
long double f(long double x) {
return 4.0L / (1.0L + x * x);
}
// Metoda prostokątów
long double rectangleMethod(long long n) {
long double h = 1.0L / n;
long double sum = 0.0L;
for (long long i = 0; i < n; i++) {
long double x = (i + 0.5L) * h; // środek przedziału
sum += f(x);
}
return sum * h;
}
// Metoda trapezów
long double trapezoidalMethod(long long n) {
long double h = 1.0L / n;
long double sum = (f(0.0L) + f(1.0L)) / 2.0L;
for (long long i = 1; i < n; i++) {
long double x = i * h;
sum += f(x);
}
return sum * h;
}
int main() {
const long long n = 1000000;
cout << fixed << setprecision(20);
long double piMonteCarlo = monteCarloPi(n);
long double piRectangle = rectangleMethod(n);
long double piTrapezoid = trapezoidalMethod(n);
cout << "Liczba punktów (Monte Carlo): " << n << endl;
cout << "Pi (Monte Carlo): " << piMonteCarlo << endl;
cout << "Pi (Prostokaty): " << piRectangle << endl;
cout << "Pi (Trapezy): " << piTrapezoid << endl;
return 0;
}